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Epoch mod arma 2
Epoch mod arma 2










The server side value would need to be local to the server and manually entered after re-encoding but keeping this value out of the database could potentially stop the client having access without custom tables. Secondly a players chosen code should be manipulated based on a server side defined value derived from the first logged playerUID (first run) and then re-encoded weekly using a randomly selected PlayerUID.

epoch mod arma 2

Hmm, a 4 digit code could be brute forced in just over 2.7 hours based on 1 code / sec.įirstly there would need to be a 5 attempts and then permlock requiring an admin to unlock or an alternative automatic verification and reset. The current hive structure is also very limiting without adding in something like ARMA2NET. Sure server side validation would be prefered but is there any encryption functions available in ARMA that are secure or would the Epoch team need to incorporate an encrypion suite as an addon.

epoch mod arma 2

Ī delay can be set in the init.sqf variable ?. I have not dug in to the combo lock / code pad code so bare with me.












Epoch mod arma 2